result = 0; point stspace = point((scale*s)+offset,(scale*(1-t))+offset,0); float i; float x[100],y[100],line[100],defuzz[100]; point p[100]; p[0] = point(.2,.6,0); for (i=0;i<100;i+=1) { x[i] = 2*noise(.5+i); y[i] = 2*noise(.5+i+13); p[i] = point(x[i],y[i],0); line[i] = ptlined(p[i],p[i-1],stspace); defuzz[i] = 1-smoothstep(width-fuzz,width+fuzz,line[i]); result += defuzz[i]; }
Thursday, April 29, 2010
random snippets 01
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