Friday, April 16, 2010
Graphearea, color coding shaders
laying out a typical shader. In this example is a character with clothes and some accessories. The blue nodes are AOV nodes(as in bluescreen mattes, get it?), the green nodes are control mattes. The red nodes are global control nodes, occ. Yellow are ensembles, and purple are unused. If there's a way to define our own custom colors, please share.
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