Thursday, January 28, 2010

building a zdepth shader tree

ingredients, 1. sampler info 2. set range 3. blender 1. connect point camera Z of sampler info to value x of set range. 2. set min/max to 0 and 1, and set old min to distance between camera and furthest point in scene. for example -1000. 3. connect out value x to blender.blender output the color.

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