point p = transform("object", P); point maxp = point(0,max,0); point minp = point(0,min,0); point offsetp = point(0,offset,0); result = (ycomp((p+offsetp)/(maxp-minp)));
Then connect to a spline.
python, devops, pipeline, renderman, slim, maya, mental ray, shader stuff
point p = transform("object", P); point maxp = point(0,max,0); point minp = point(0,min,0); point offsetp = point(0,offset,0); result = (ycomp((p+offsetp)/(maxp-minp)));
0 comments:
Post a Comment